The burning question is, why? Even though Amrich is clearly a PS2 aficionado, and he's aptly documented the state-of-the-art in PS2 hardware and software, it's unclear what unique value this book provides. The universe of gamers has access to several print magazines and hundreds of Web sites dedicated to the same subjects Amrich covers. Most of them will be more up-to-date than this book, in terms of PlayStation news and game releases, within two months. Browsing this book will mostly entertain those unfamiliar with the PS2 scene ("Hm, a game entitled Bloody Roar, and another called Theme Hospital..."). --David Wall
Saturday, July 4, 2009
Playstation 2 for Dummies
Beginning PHP and MySQL
Beginning PHP and MySQL
From Novice to Professional, Third Edition offers a comprehensive introduction to two of the most prominent open source technologies on the planet: the PHP scripting language and the MySQL database server. Updated to introduce the features found in MySQLs most significant release to date, readers learn how to take advantage of the latest features of both technologies to build powerful, manageable, and stable web applications.
Essentially three books in one, readers not only profit from extensive introductions to the core features of each technology, but also learn how to effectively integrate the two in order to build robust data-driven applications. Packed with practical examples and insight into the real-world challenges faced by developers based on author W. Jason Gilmore's 7 years of expertise working with these technologies, readers will repeatedly return to this book as both a valuable instructional tool and reference guide.
Adobe Flash CS4 Professional
Sunday, June 28, 2009
Creating Mobile Games
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:
Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site)
Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game)
Covers the new MIDP3
What youll learn
Start using the MIDP2 and MIDP3 in the newly open sourced Java ME Games API.
Add a truly professional look-and-feel to your Java ME games.
Use threads, tones, and other media.
Store and retrieve data and enable networking.
Create advanced interactive messaging with optional APIs for multiplayer gaming.
Explore a complete business model for independent developers (distributing their own games) as well as for larger companies.
Who is this book for?Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games.